The Rules of Brawl Ball, Full Contact Basketball
1: Two points inside the line, three points outside
2: Hand-checking
Allowing hand-checking will make it harder for offensive players to drive to the basket, leading to more physical play.
3: Limited defensive three-second violation
Eliminate the defensive three-second violation entirely, allowing defenders to camp out in the paint, leading to more physical play around the basket.
Regular fouls, which result in automatic 2 point penalties, will fall under such non-violent categories as:
Traveling, shot-clock foul (20 seconds)
FLAGRANT fouls:
Punching another player. Hard physical impact with a player who does not possess the ball. Some physical contact is acceptable - example: clearing the way for the player with the ball by body checking, chest bumping, shoulder push, etc. Drawing blood is unacceptable and will be deemed a flagrant foul - if UNINTENTIONAL. If INTENTIONAL (such as a punch to the nose) the player will be ejected permanently into the penalty box (cannot re-enter the game),and the offending team will play with only 4 players for 90 seconds, after which time they can send in a substitute player.
For FLAGRANT fouls, the offending player costs their team 3 points, will sit out in penalty box for 90 seconds, with possession turned over to the opposing team wherever the ball was at the time of the foul, or mid-court, whichever the opposing team chooses. Each coach has only ONE challenge per ½, only applicable for flagrant foul. In addition, the PLAYERS can call the fouls Great opportunity for conflict. In addition, traveling will continue to be a foul with the rule being the same as in the NBA.
5: Fighting and trash talking
Brawl Ball allows for more physical play and trash talking, but fighting should still result in a technical foul. Behind the scenes content capture gets players on the bench saying the worst things to each other.
6: Game structure
Two 15-minute halves with a 10-minute halftime. Adjustments to halftime can be made to fit the desired airtime.
7: Timeouts
Each team will have two 30-second timeouts per half.
8: No defensive 3-second rule
As mentioned in rule 3.
9: Instant replay
NO
10: Size 7 ball
11: Team size
Five players on the court at one time, with a team roster of 7 players. Each player must receive at least 5 minutes of play, unless such player is permanently ejected from the game.
12: Full court
To maintain the fast-paced nature of the game.
13: Ref
Ref has final say over fouls and penalties.
14: Time/Scorekeeper
This person will manage the game clock, fouls, and score.
15: Jump ball for first possession
Opportunity for physical play.
16: Shot clock
Introduce a 20-second shot clock to prevent stalling and increase the pace of the game.
17: Protest procedure
Each team can call for an instant replay once per half. If the ref disagrees, the team captains will participate in a jump ball at center court to determine the outcome. Maybe the crowd gets to vote!
18: No out-of-bounds- play continues
To further increase the pace of the game and encourage physical play, eliminate out-of-bounds rules. Instead, play continues. This will lead to more aggressive plays and scrums for the ball. To keep the spirit of this rule:
19: Penalties
Our core model remains unchanged - as a reminder, these rules have been registered with the US Copyright office and have "official" copyright status:
1) Two 15 minute periods and halftime make up the game.
2) 7 players per team, of course 5 on the court at a time, but all players must get 5 minutes of playing time minimum.
3) No foul shooting - 2 points awarded by refs for "small" fouls like traveling.
4) Body checking, chest bumping, no-blood-no-foul defense and offence is allowed - but for hard, intentional fouls that do not result in “serious” (game ending) injury elbow to the face, for example - 3 points, and 90 seconds in penalty box while offending team plays 4 against 5.
5) For hard, intentional fouls resulting in injury: 3 points, and player ejected from game and offending team plays 4 against 5 for 90 seconds before replacing player.
6) No out of bounds - game continues - but player must return to court within 3 feet of place of exit, or we go to jump ball at that spot in the middle of the court. If ball ends up in bleachers, new
ball thrown into game, jump ball at the point of exit.
To substitute player, coach calls player over, and the sub crosses the out-of-bounds line at the same time as the player being removed. The game does not stop for this.
The clock DOES stop if a player is injured and needs help getting to medic area, or if the floor needs to be wiped dry, etc. Any time used by this kind of thing will be made up during halftime or during the
closing remarks - we are 60 minutes of entertainment exactly, never 59:48 or 60:03.
REFS:
ONE Whistle: 2 points - ref holds up 2 fingers.
TWO Whistles: Jump ball - ALL PLAYERS MUST STOP exactly where they are.
THREE Whistles: PLAYERS STOP IN PLACE: 3 point penalty and penalty box for player, game continues.
FOUR Whistles: PLAYERS STOP IN PLACE, 3 point penalty, penalty of 90 seconds with 4 players and offending player ejected.